YORIK’S COFFEE CORNER

You are currently viewing a single post of this guestblog.

Click here to go back the complete page. I would be glad to hear your comments, so don’t hesitate to leave me your feedback below. It will appear on the main guestblog page.


in categories  blender  permalink:  143   posted on 24.08.2011 14:14
From Yorik
Commenting post 142: Hi Rob,
I have all that stuff here too, fortunately!
the blender greenhouse (blender trees with textures included): http://yorik.uncreated.net/greenhouse.html
the rendered textures: http://yorik.uncreated.net/archive/textures/index.html
the ngp files + textures used to create them: http://yorik.uncreated.net/archive/ngplants/
the povray plugin I use to render the images directly from ngplant: http://yorik.uncreated.net/scripts/ngplant-povray.html

Feel free to use anything you might find useful. But note that these trees are not exactly suited for games. The 3D versions are way too heavy for games, and the textures are flat renders, made for billboards, which are good for animation but not too good for games. One solution I used already is to use them for vegetation that is far from the camera. Then, using the textures and doing a "cross" with 2, 3 or 4 planes works well, like this:



blend file here...

First and foremost, your name:

And your message:

To publish it, just press this ...