I am amateur interested in the history and the immitation of citadels and old castles built in stone and brick
And as I want models with details cornices, bow, pilaster, ceiling, etc.
I try to write a macro for freecad
For this I find a program written in python to blender:
Add_mesh_masonry.py written by Paul Spooner
Can you help me to make it compatible with freecad especially with the architecture workshop of freecad
Thank you in advance and here is the code:
# add_mesh_masonry.py (c) 2007 - 'til now; Paul Spooner (Dudecon)
# optimize for speed. Make it run faster?
# Grout model... yeah.
# consider removing wedge crit for small "c" and "cl" values
# wrap around for openings on radial stonework?
# auto-clip wall edge to SMALL for radial and domes.
# unregister doesn't release all references.
# repeat for opening doesn't distribute evenly when radialized - see wrap around
# note above.
# if opening width == indent*2 the edge blocks fail (row of blocks cross opening).
# if openings overlap fills inverse with blocks.
# Negative grout width creates a pair of phantom blocks, seperated by grout
# width, inside the edges.
# I was going to add an "inner/outer" toggle for steps and shelves but user can just rotate 180
# though you can't set shelf and steps on opposite sides of wall...