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in categories  works  3d  architecture  projects  permalink:  311   posted on 21.12.2016 16:25
From Yorik

Casa Min-Max

Esta casa custa R$ 55 000. Completa, com tudo.

This house costs BRL 55 000. Complete, with everything.

Como chegamos ate aqui?

Sempre nos incomodou o conceito de habitação "social". Como se habitação pura fosse outra coisa, como se a habitação "social" fosse uma exceção e não a regra (falamos em Brasil). Mas o que os livros chamam de habitação social é onde vive a maioria das pessoas. Então por que dar um nome especial ao que é o corriqueiro? Pois bem, daqui em diante trataremos apenas de habitação. Como deve ser. Digna e para todos.

How did we get here?

The concept of "social housing" always disturbed us. As if "pure" housing was something else, as if social housing was an exception to the rule (we are mainly talking about Brazil here). But what books call social housing is actually where most of the people live. Why give a special name to something that is common? From now on, we will only talk about housing. As it should be. Dignified and for anybody.

Este é uma reflexão nossa sobre o conceito de casa incremental, usado pelo arquiteto chileno Alejandro Aravena, que pode ser resumido assim: “Com um orçamento pela metade, em vez de fazer uma casa meio boa meio ruim, vamos fazer uma meia-casa boa, onde o morador possa completar a outra metade depois”.

Essa é a nossa jornada. Enquanto arquitetos e enquanto moradores. Enquanto pessoas que desejam uma cidade com oportunidades mais igualitárias para todos. Esse projeto foi feito para ser uma experiência real. Não apenas um projeto, mas como ele se comporta no dia a dia. O mais importante para isso é saber: quanto custa para fazer o que queremos e precisamos?

Qual o máximo que podemos fazer com um mínimo de custo? Quais seriam as soluções mais adaptadas aos financiamentos existentes? Encontrar o equilíbrio. Iniciar pelo orçamento.

This is a reflection about the incremental housing concept, used by Chilean architect Alejandro Aravena, that can be explained like this: "With half a budget, instead of doing a house that is half-good, half-bad, let's do half a good house, where the owner can do the other half later".

This is our journey. As architects and as dwellers. As people who want a city with more equal opportunities for eveybody. This project was thought to be a real experience. Not only as a project, but how it behaves day after day. The most important question for this to become real is: How much does it cost to do it the way we want?

What is the maximum we can do with a minimal cost? What are the solutions most adapted to existing financing options? Find the equilibrium. Begin from the budget.

Casa max-min

Nossa busca foi por uma solução urbana, pratica e de qualidade, que pudesse ser executada facilmente e que permitisse reduzir os custos iniciais para facilitar o financiamento. Partimos de duas ideias inspiradas pelo Aravena para montar o nosso projeto de meia casa "boa" e economizar custos:

  1. A casa pode ser aumentada
  2. Parte do acabamento é feita posteriormente

Esse projeto é um projeto piloto. Ele foi desenvolvido para ser o ponto de partida para outras ideias, ser adaptado caso a caso, terreno a terreno, família a família. É uma casa pensada para cidades, onde o terreno é caro.

Decidimos por utilizar um terreno de 70 m², que é pequeno, mas é um tamanho bem comum nos bairros mais periféricos de São Paulo e nas áreas que eram favelas antigamente. Podemos utilizar posteriormente terrenos maiores ou menores, mas construir em um terreno menor permite, em ultimo caso, um maior investimento no mesmo. Isso significa poder utilizar um terreno mais valorizado, com mais acesso aos equipamentos e facilidades urbanas. É importante lembrar que morar bem é feito 50% pela casa propriamente dita e 50% do local onde se mora.

Essa casa não é uma casa de interesse social, é uma casa para todos aqueles que estejam interessados em construir com qualidade economizando muito e estejam dispostos a fazer algumas concessões.

Ela tem, a princípio, 50m². Consideramos 50m² um bom custo-benefício, o que é muito relativo: para alguns pode ser pouco, mas muitas habitações são muito menores. O PMCMV (Programa Minha Casa Minha Vida) tinha como mínimo 41 m², mas muitos empreendimentos no centro da cidade de São Paulo possuem muito menos, mesmo os idealizados para pessoas de alta renda (na região central, uma construtora conhecida está, neste momento, vendendo apartamentos de 18m²).

Max-min house

Our search is for a urban, practical and quality solution, that can be easily executed and that allow to reduce the initial costs to facilitate the financing. We started from two ideas inspired by Aravena to build our "half a good house" project and reduce costs:

  1. The house can be expanded
  2. Part of the finishing can be done later

This is a pilot project. It is developed to be the starting point for other ideas, be adapted case by case, terrain by terrain, family by family. It is a house designed for cities, where the price of the land is high.

We started using a 70 m² terrain, which is small, but a very common size in peripheral neighbourhoods of São Paulo and areas that were favelas (slums) before. It is of course possible to use bigger terrains (or smaller), but using a small terrain gives a better investment. This means that it is possible to use a better terrain, more expensive, but localised closer to urban equipment and facilities like schools, shops, jobs, etc. It is important to keep in mind that "a good house" depends half on the house itself, half on where this house is situated.

This house is not social housing, it is a house for anybody interested in building something with quality, for a cheap price, and ready to make some concessions.

It has, in principle, 50 m². We consider 50 m² as a good quality-cost balance, which is of course very relative: For some it can feel small, but many housing units are much smaller. The PMCMV (Programa Minha Casa Minha Vida) program specified a minimum of 41 m², but many housing units in the centre of São Paulo have much less, even when targeting people with high income (in the central region, a known real-estate company is currently selling 18 m² units).

Um dos quartos pode abrir diretamente para o espaço exterior da frente, o que permite usar ele para trabalho (escritório, consultório, oficina, etc). A possibilidade de trabalhar em casa ajuda a reunir trabalho e moradia, que em cidades grandes ficam muito distantes um do outro, além de ampliar as opções de vida dos moradores.

O projeto inclui fundações já calculadas para que no futuro possua um andar superior, o que pode aumentá-lo para até 100m². Para isso, a laje já é recortada para a escada. A cobertura é desmontável e pode ser reaproveitada em cima do andar superior quando o mesmo for construído.

One of the rooms can open directly to the front yard, which allows to use it to work (as an office, consultancy cabinet, workshop, etc). This also helps to reunite working and living, which is big cities have become very distant one to the other. This also helps to give more life options to people living in the house.

The project has foundations already dimensioned to bear a future upper floor, which can raise the floor area up to 100m². The above slab is also already cut to allow the placing of a staircase. The roof is removable and can be reused above the upper floor when it gets built.

A cobertura também é descolada da laje, com ampla ventilação, para não transmitir o calor, melhorando o isolamento térmico.

The roof is also separated from the slab, with good ventilation, to not transmit the heat, which is the best possible thermal insulation.

Começamos o projeto dessa casa pelo orçamento, o qual pretendemos que esteja em constante evolução. Ela custa, em sua versão mínima porem completamente habitável, menos de R$ 55 000. Em conjunto com os arquivos de desenho do projeto, estamos disponibilizando um arquivo com a tabela do orçamento. Usamos como fonte o SINAPI, os preços da PMSP, do FDE-SP e outras fontes publicas, discriminadas a cada item. Todos esses campos podem ser trocados, permitindo que cada um pegue essa listagem em sua cidade e consiga saber quanto que uma casa como essa poderia custar. Para chegarmos a esse preço, usamos os preços mais altos que encontramos, o que significa que provavelmente ela custara menos que isso, mas queríamos evitar surpresas desagradáveis.

Com R$ 55 000, ela tem tudo que normalmente é entregue em uma casa nova: Infraestrutura, encanamento, equipamentos, instalação elétrica boa, etc. Tem muitas janelas, pois o aumento de custo é pouco. Assim, apesar do terreno pequeno, a luz é captada por todo lugar, por onde for possível. Também toda a parte mais cara para a construção do segundo andar já esta incluída: as fundações, as lajes e o local da escada.

Como falamos anteriormente, para economizar, nessa versão deixamos algumas partes para serem feitas posteriormente. As paredes em geral não possuem acabamento. Apenas na cozinha, área de serviço e banheiro foi previsto acabamento cerâmico. Isso economiza mais de R$ 5000. O acabamento pode ser feito depois, mas também pode ser deixado assim. Foi pensado para funcionar muito bem sem qualquer acabamento.

We began the project with the budget scheduling, which should stay in constant evolution. The house costs, in its minimal but fully habitable version, less than 55 000 BRL. Together with the design files, we are providing the full budget estimation spreadsheet. We used several public sources like SINAPI, and prices from PMSP and FDE-SP, which are indicated in the spreadsheet. All these prices can be revised and changed, allowing anyone to adapt the prices to what is available in his/her city and know precisely how much it will cost. In this estimation, we also used systematically the highest prices available, to avoid bad surprises later. So this house might cost less than that.

With 55 000 BRL, it has everything that is commonly included in a new house: Infrastructure, piping, equipment, good electrical installation, etc. There are large windows, which don't raise the price much. Therefore, even on a small terrain, light can enter everywhere, wherever possible. All the more expensive part of the possible upper floor is already included: Foundations, slabs, and the place for the stairs.

As we wrote earlier, to save money, in this version, some parts are left to be done later. Most of the walls don't have finishing. Only the kitchen, service area and bathroom have ceramics on the walls. This saves more than 5 000 BRL. Finishing can be dome later, but it can also be left as is. The project is thought to work without the need for any finishing.

Uma outra grande economia possível, em vez de construir uma casa só, é construir mais de uma, e dessa maneira, compartilhar uma das paredes laterais com um vizinho.

Ela pode ser construída com blocos de concreto ou cerâmicos. O preço é quase o mesmo e as propriedades, similares. O bloco cerâmico respira melhor, o que melhora a atmosfera dentro da casa. Existem também outras possibilidades que ainda não exploramos, como o tijolo de solo-cimento.

O valor da casa sem economia nenhuma é R$ 67 000. Mas também é possível diminuir o preço bem abaixo de R$ 55 000, por exemplo fazendo algumas partes si mesmo, economizando mão de obra. Não é nenhuma tarefa impossível, existem muitas maneiras de aprender.

Caso seja construída com construtora, o valor ficara bem mais alto por causa dos custos indiretos da construtora, como transporte, funcionários, mestre de obra, etc, e que incluem também o lucro da empresa. Essas despesas indiretas hoje em dia podem chegar em torno de 30% do valor da obra.

Esse projeto é totalmente open source. Todos os arquivos podem ser baixados, usados e modificados por quem quiser. Mas também permite que outras pessoas tragam ideias e que o projeto melhore. Sinta-se a vontade para agregar e discutir.

Another possible big saving is, instead of building a single house, to build more than one next to each other, so one of the side walls can be shared with a neighbour.

It could be built with concrete blocks or ceramic masonry. The price is almost the same and the properties are similar. The ceramic masonry breathes better, which betters the atmosphere inside the house. There are more possibilities we didn't explore yet, such as cement-earth blocks.

The price of the house without any of these savings is 67 000 BRL. But it is also possible to lower the price well below 55 000 BRL, for example by self-building some parts, which saves labour costs. This is by no means an impossible task, many ways to learn exist.

If this is house is given to a construction company to build, the cost will be much higher, because of the indirect costs of the company like transport, employees, etc and the profit of the company itself. These indirect costs can today add around 30% to the building costs.

This project is fully open source. All the project files can be downloaded, used and modified by anyone. But it also allows other people to bring ideas and make the project better. Feel at home to join and discuss.


in categories  works  architecture  projects  3d  blender  permalink:  289   posted on 02.11.2016 14:51
From Yorik

Casa Natureza

USA, 2016
Em projeto

Uma casa modernista da grande tradição brasileira do ideal das casas modernistas, que funciona para os climas do hemisfério norte.

Retorno à natureza

A modernist house in the grand tradition of Brazilian modernist dream houses, that works in northern hemisphere climates.

Return to the nature

Hoje todos nós vemos que a industrialização acelerada que nós temos vivido durante as últimas décadas está indo longe demais. O clima do nosso planeta está sofrendo perigosamente, bem como nossos próprios corpos humanos. Estamos consumindo muito, e confiando demais em uma cadeia interminável de tecnologias poluentes, onde cada uma finge resolver os problemas criados pela anterior. Muitos de nós sentem a necessidade urgente de escapar desse ciclo, e redescobrir um estilo de vida mais ligado à natureza e simplicidade.

Esta casa coloca você dentro da natureza. A qualquer momento, a partir de qualquer ponto, você vê, ouve e sente a natureza ao seu redor. Um mínimo de artificial e um máximo de natural. Ela funciona naturalmente melhor em grandes terrenos, mas pode ser acomodada em terrenos menores também, usando muita vegetação e jogando de forma inteligente com a topografia.

Today we all see that the accelerated industrialization we've been living in during the last decades is going too far. The climate of our planet is suffering dangerously, as well as our own human bodies. We are consuming too much, and relying too much on an endless chain of polluting technologies, each one pretending to solve the problems created by the previous one. Many of us feel the urgent need to escape that cycle, and rediscover a lifestyle more connected to nature and simplicity.

This house places you inside the nature. At any moment, from any point, you see, hear and feel nature around you. A minimum of artificial, and a maximum of natural. It works of course best on large terrains, but can be accommodated on smaller terrains as well, using of a lot of vegetation and playing intelligently with the topography.

Herança modernista

Modernist heritage

Arquitetos modernistas em todo o mundo, de volta à década de 40, tiveram uma forte compreensão da necessidade de uma conexão entre o ser humano e elementos naturais, como ar fresco e sol, e o delicado equilíbrio entre os volumes construídos e espaços abertos. Infelizmente, depois que os mestres desapareceram, o que os seus descendentes e o mundo lembraram do modernismo foi o aspecto, as, formas ascéticas brancas, e esqueceu-se sobre essas ideias muito fundamentais. As próximas décadas, evidentemente, viram o surgimento de fortes movimentos anti-modernistas. Hoje, estamos finalmente em condições de fazer as pazes com nosso passado e fazer algo novo a partir dessas preciosas ideias originais.

Esta casa não tenta ser de qualquer estilo. Ele tenta oferecer uma conexão simples e direta entre você e o mundo ao seu redor. Isso significa ser capaz de ver, ouvir ou sentir o exterior, e também tocar em matérias-primas, sentir a sua temperatura e sua conexão com a própria terra.

Modernist architects all over the world, back in the 40s, had a strong understanding of the need for connection between the human being and natural elements such as fresh air and sun, and the delicate balance between built volumes and open spaces. Unfortunately, after the masters vanished, what their descendants and the world remembered of modernism was the aspect, the white, ascetic forms, and forgot about those very fundamental ideas. The next decades, obviously, saw the emergence of strong anti-modernist movements. Today, we are finally able to make peace with our past, and make something new out of these precious, original ideas.

This house doesn't try to be of any style. It tries to offer a simple and direct connection between you and the world around you. This means being able to see, hear or feel the outside, but also touch raw materials, feel their temperature, and their connection to the very earth.

Ótimo comportamento climático

Great climatic behaviour

Um dos lugares no mundo onde a arquitetura modernista melhor sobreviveu com seu significado original é o Brasil. O clima perfeito, que, na maior parte do país torna o aquecimento ou arrefecimento desnecessário, empurrou o florescimento destas casas maravilhosas, aninhadas no meio da densa vegetação nativa, onde é possível abrir uma grande parte (se não toda) das peles de vidro e deixar o lado de fora entrar na casa.

"Aqui não é a Itália, isto nunca vai funcionar aqui", disse o povo, quando os arquitetos da cidade de Copenhagem propuseram em toda a cidade a criação de uma série de ciclovias, espaços abertos, terraços e lugares para que as pessoas simplesmente pudessem sentar e desfrutar de estar fora. Após terem sido implementados, não só eles são amplamente utilizados durante todo o ano, mesmo sob temperaturas congelantes, mas também mudaram Copenhagen profundamente e tornando-a uma das cidades com maior qualidade de vida em todo o mundo. Hoje, a área comercial pedestre e livre de carros Strøget é o cartão postal de Copenhagem. Acreditamos que o contato com a natureza é algo que todos nós desejamos, não importa onde no mundo.

One of the place in the world where modernist architecture has best survived with its original meaning is Brazil. The perfect climate, that in most of the country renders heating or cooling unnecessary, pushed the flourishing of these marvellous houses, nested in the middle of dense native vegetation, where it is possible to open a large part (if not all) of the glass walls, and let the outside enter the house.

"Here is not Italy, this will never work here" said people when the Copenhagen city architects proposed to create throughout the city a series of cycle routes, open spaces, terraces and places for people to simply sit and enjoy being outside. After these were implemented, not only are they extensively used the whole year round, even under freezing temperatures, but they also changed Copenhagen deeply and turned it one of the cities with the highest life quality worldwide. Today, the pedestrian, car free shopping area Strøget is the Copenhagen postcard. We believe that contact with nature is something we all want, no matter where in the world.

Não podemos deixar todas as nossas janelas abertas durante todo o ano, como no Brasil, quando vivemos em latitudes mais ao norte, isso é verdade. Isso não significa que nós não gostaríamos de abri-las amplamente, durante o tempo em que é possível. Isso também não significa que nós não poderíamos aproveitar esse contato sob outra forma, durante os meses de inverno.

We cannot leave all our windows open the whole year round, like in Brazil, when we live under more northern latitudes, that is true. That doesn't mean we don't like to open them wide, during the time when it is possible. That also doesn't mean we couldn't enjoy that contact under another form, during the winter months.

  1. laje de concreto
  2. teto isolante
  3. piso isolante
  4. vidro de alto desempenho
  5. sombreamento de bambu sobre o vidro ou painéis isolantes
  6. deck de madeira

Esta casa oferece grandes paredes de vidro, que podem ser amplamente e sem qualquer controle abertas durante todos os dias de verão, tornando os diferentes espaços interiores totalmente parte do lado de fora, e fazer você se sentir como se estivesse no Brasil. Durante o inverno, o seu isolamento altamente inovador a torna quase uma casa passiva. Uma concha de concreto externa funciona como um exoesqueleto de proteção. No interior, uma caixa térmica, literalmente, uma caixa dentro de outra caixa, é totalmente livre de elementos estruturais, o que a torna também totalmente livre de pontes térmicas, e fácil de aquecer. Tudo isto é conseguido com bom senso, bom pensamento e idéias simples, ao invés de tecnologias pesadas. Esta casa simplesmente não precisa delas. E mesmo durante os dias de inverno rigoroso, você nunca perde o contato com a natureza. Isso visualmente, graças às grandes janelas, mas também por causa dos materiais brutos e simples que estão infiltrados em seu interior.

  1. concrete slab
  2. insulated ceiling
  3. insulated floor
  4. high-performance glass
  5. bamboo shadowing over glass or insulated panels
  6. wooden deck

This house offers large glass walls, that can be widely and wildly opened all around during the summer days, turning the different spaces fully part of the outside, and making you feel like you were in Brazil. During the winter, its state-of-the-art insulation makes it almost a passive house. An outer concrete shell acts as a protective exoskeleton. Inside, an insulated box, literally a box-in-a-box, is totally free of structural elements, which makes it also totally free of thermal bridges, and easy to heat. All this is achieved with good sense, good thinking and simple ideas, rather than heavy technologies. This house simply doesn't need them. And even during harsh winter days, you never loose contact with nature. Visually, thanks to the large windows, but also because raw and simple materials infiltrate inside.

Um design de código aberto e internacional

International, open-source design

Esta casa adquiriu o conhecimento combinado de uma equipe de arquitetos brasileiros, europeus e norte-americanos. Nós entendemos as qualidades e a sensação única dessas casas brasileiras ideais, sabemos como elas funcionam e o que as faz formidáveis. Nós também temos uma enorme experiência de trabalho em países mais frios, sabemos o que faz um isolamento bom e eficiente, e nós temos ao longo do tempo desenvolvido várias idéias para fazer ambos os lados trabalharem juntos.

This house gains from the combined knowledge of a team of Brazilian, European and US architects. We understand the qualities and the unique feeling of these dream brazilian houses and know how they work and what makes them great. We also have a lot of experience working in colder countries, know what makes a good and efficient insulation, and we have over time developed several ideas to make both sides work together.

O projeto desta casa também tem o código totalmente aberto, o que permite uma alta permeabilidade das ideias. Ao ser usado por outras pessoas, ele também se beneficia do que as outras pessoas fazem, e novas ideias taçhadas no mundo todo são fáceis de adaptar e incorporar. Acreditamos que este é seu o verdadeiro e último significado que a habitação passiva e de baixo consumo deve alcançar, em vez de se tornar refém de poucas soluções de alta tecnologia.

The design of this house is also fully open-source, which permits a high permeability of ideas. By being used by other people, it also benefits from what other people do, and new cleaver ideas from around the world are easy to adapt and incorporate. We believe this is the ultimate, true meaning that passive and low-consumption housing must achieve, instead of being hostage of a few high-tech solutions.

Quanto custa?

How much does it cost?

Infelizmente, é impossível dar uma resposta direta a esta pergunta. Existem muitas variáveis que dependem de condições locais, tais como o clima, o terreno, que pode exigir fundações profundas ou não, a disponibilidade e preço dos materiais próximos ao terreno, e de construtores capazes de lidar com as matérias-primas deste casa com qualidade.

No entanto, graças ao uso da tecnologia BIM, uma lista de quantidades está sendo elaborada em conjunto com o projeto. Este quantitativo enumera todos os itens necessários para construir a casa. Com essa lista em mãos, você será capaz de ir a uma empresa de construção, ou orçamentista mais próximo, e pedir para colocar os preços em cada item.

O projeto da casa também pode ser profundamente modificado sem perder suas qualidades fundamentais. Isso permite que uma grande modificação de quantidade de espaço e do orçamento, para cima ou para baixo.

It is unfortunately impossible to give a direct answer to this question. There are too many variables that depend on local conditions, such as the climate, the terrain, which can require deep foundations or not, the availability and price of materials close to the terrain, and of builders able to cope with the raw materials of this house with quality.

However, thanks to the use of BIM technology, a bill of quantities is being elaborated together with the project. This bill lists all the items needed to build the house. With that bill in hands, you will be able to go to the nearest building company or quantity surveyor, and ask to put prices on each item.

The house design can also be heavily modified, without loosing its fundamental qualities. This allows a great deal of space and budget scaling, upwards or downwards.

  1. sala de estar e sala de jantar "públicos": 35,90 m² / 386,5 SQF
  2. cozinha: 8,55 m² / 92 SQF
  3. entrada/corredor: 28,44 m² / 306 SQF
  4. área de serviço: 5,41 m² / 58 SQF
  5. lavatório: 2,37 m² / 25,5 SQF
  6. banho: 4,78 m² / 51,5 SQF
  7. suíte: 11,30 m² / 121,5 SQF
  8. dormitório: 11,30 m² / 121,5 SQF
  9. dormitório: 11,30 m² / 121,5 SQF
  10. banheiro: 3,51 m² / 38 SQF
  11. escritório: 3,70 m² / 40 SQF
  12. sala de estar "privada": 26,5 m² / 285 SQF
  13. terraço: 70,69 m² / 761 SQF
  1. "public" lounge & dining room: 35.90 m² / 386.5 sqf
  2. kitchen: 8.55 m² / 92 sqf
  3. hall: 28.44 m² / 306 sqf
  4. laundry: 5.41 m² / 58 sqf
  5. lavatory: 2.37 m² / 25.5 sqf
  6. bathroom: 4.78 m² / 51.5 sqf
  7. master bedroom: 11.30 m² / 121.5 sqf
  8. bedroom: 11.30 m² / 121.5 sqf
  9. bedroom: 11.30 m² / 121.5 sqf
  10. bathroom: 3.51 m² / 38 sqf
  11. office: 3.70 m² / 40 sqf
  12. "private" lounge: 26.5 m² / 285 sqf
  13. terrace: 70.69 m² / 761 sqf

Este projeto é de código aberto. Os arquivos estão disponíveis no nosso github.

This project is open-source. Files are available on our github.


in categories  works  3d  blender  permalink:  251   posted on 17.08.2016 23:30
From Yorik
Misc images for residential projects by Osmose architecture




in categories  works  detail  blender  3d  permalink:  249   posted on 17.08.2016 23:26
From Yorik
Another office transformation, with OpeningDesign














in categories  blender  3d  works  permalink:  247   posted on 17.08.2016 23:16
From Yorik

Real estate development


Some images we've been doing for a real estate development project. You might be pleased (amazed? disgusted?) by the fact that this was made with the internal engine of Blender...


























in categories  works  3d  blender  permalink:  215   posted on 21.03.2016 20:02
From Yorik

Mixed-use project renderings



Renderings for a project by Osmose Architecture.










in categories  works  blender  3d  permalink:  213   posted on 21.03.2016 19:49
From Yorik

Interior renderings



A series of interior renderings for a project by Osmose Architecture.


















in categories  works  blender  3d  permalink:  211   posted on 21.03.2016 19:32
From Yorik

Exterior residence images



A series of exterior renderings for a residential project by Osmose Architecture.












in categories  works  3d  blender  permalink:  136   posted on 01.10.2015 21:48
From Yorik
3D image we did for an industrial project...








in categories  works  3d  blender  permalink:  132   posted on 01.10.2015 21:31
From Yorik
3D images for an expo center project...

For who is interested in the details, the vegetation on the terrain itself is placed manually, tree by tree, the vegetation around the terrain is made with particles, and the buildings are made by isolating a couple of colors from the base map, vectorizing them in inkscape, and importing them as curves in blender.








in categories  works  3d  blender  permalink:  130   posted on 01.10.2015 21:26
From Yorik
A quick setup of an alternative version for an older project of last year. We tried to give it that 60's airline feel...










in categories  architecture  3d  blender  works  permalink:  26   posted on 16.02.2015 22:35
From Yorik

Old projects, new images



We use to make 3D images of old projects of some of our clients, to give their websites a bit of a refresh, and we don't do it for ourselves? No sir, no more! Here is a bit of revamp on two oldies but goodies of our projects, Casa GL and the PACE ONG.

Casa GL:











PACE:











And the plans, that I think I actually never published here... Justice be done:






in categories  works  3d  blender  permalink:  191   posted on 26.11.2014 23:18
From Yorik

Restaurant



Images for an interior project by Osmose Architecture.




in categories  works  3d  blender  permalink:  189   posted on 26.11.2014 23:11
From Yorik
Misc images...




in categories  works  3d  blender  permalink:  187   posted on 26.11.2014 23:03
From Yorik

Urban transformation



Images made for Osmose Architecture.




in categories  works  3d  blender  permalink:  186   posted on 26.11.2014 23:00
From Yorik

Space Planning



Images we have been developing for a space planning project by Exode Architecture.
















in categories  works  3d  blender  permalink:  184   posted on 26.11.2014 22:50
From Yorik

osmose series 4



A series of images made for Osmose Architecture.
















in categories  works  3d  blender  permalink:  183   posted on 26.11.2014 22:48
From Yorik

osmose series 3



A series of images made for Osmose Architecture.
















in categories  works  3d  blender  permalink:  182   posted on 26.11.2014 22:46
From Yorik

osmose series 2



A series of images made for Osmose Architecture.
















in categories  works  3d  blender  permalink:  181   posted on 26.11.2014 22:44
From Yorik

Osmose series 1



A series of images made for Osmose Architecture.
















in categories  works  3d  blender  permalink:  180   posted on 26.11.2014 22:38
From Yorik
A couple of quick images we did for an interior design project...




in categories  architecture  projects  works  3d  permalink:  106   posted on 29.07.2014 2:29
From Yorik

Prefeitura de Belo Horizonte



verso em portugus aqui



This is a project we did for a competition for the new city hall of Belo Horizonte (Brazil). It didn't win (The link shows the winning entries), but we are pretty happy about the project anyway. The full presentation boards are at the bottom of this article, as well as the blender model. Below is the explication text and some of the images from the boards.

A hyphen at city scale





The main idea of this proposal is a project that works like a big hyphen, joining two different urban systems that until now were totally disconnected because of the intense road network that occupies the boundary area: the regular grid of the city centre and the Lagoinha neighbourhood. The connection of these two parts also symbolically reunifies the entire city with its centre.

To function as a hyphen, it is necessary for the project to overflow its boundaries. It needs to invade its direct surroundings to "reach" the parts to be reunited.



This expansion out of the limits of the terrain, this physical movement made by the project to connect the parts of the city, generates a public space that is multiple and complex. When the building physically encompasses the bus terminal, links to the Praa do Peixe with the footbridge, creates an exhibition space on he boundary, and allows the public to circulate on the gardens created by the project, it brings people to gather on the main square, which also offers access to the metro and the future bus terminal.

It is at this confluence of paths, at the intersection between spaces that they also amplify, and create a synergy of different people, and the energy coming from these encounters strengthens these very spaces, and gives them a bigger meaning in the whole city.



Primum non nocere





Or "before anything else, not make things worse", is the first principle of bioethics taught to new physicians, part of the Hippocratic Oath. It is also one of the main concepts of this proposal. The place of the project, in the middle of a high concentration of roads and viaducts, became the centre of a vast area damaged by consecutive operations, each one apparently made with the aim of solving the problem caused by the previous ones.



This proposal breaks this vicious circle and sees its surroundings as a fragile but functional situation. Therefore, it does not modify any vehicle circulation, included inside the project area. It only creates multiple, thin pedestrian links with its immediate surroundings, opening breaches that foment small events around the project, and incentives, like acupuncture, the public to deviates from its path and take possession of the space.

Bioclimatism and sustentability





The main concept behind the constructive system of the administrative centre is to provide an impeccable bioclimatic behaviour, not so much based on high-tech technology, expensive and in many cases origins of new problems, but rather on classical and simple techniques, like double facade, open concrete elements, cross ventilation and the correct positioning of the building itself.

The use of electrical energy is reduced to the minimum, as much for lighting (all facades have complete openings, from floor to ceiling, without the need for reflexive glass), as especially for climate control (natural ventilation possible in the whole building, with ventilated facades and local control by the users (by simply opening or closing parts of the window frames).



The big portion of green space reclaimed by the removal of the parking space and part of its underground, as the many areas covered with green roofs, raise drastically the rainwater absorption capacity of the plot and also help to lower the temperature. The addition of new vegetation, including big sized, reinforces the fragmented vegetation network of the immediate surroundings, and turns what was a concrete slab into a green space.

Complex facades





The facades are built on a double skin system, using techniques that are common in Brazil: the internal skin is made with common framework, from floor to ceiling, and can be partially or totally opened. The external skin is made of hollowed concrete elements of different sizes. These elements also support vegetation ,that hangs to the outside of the building through them.

The external skin filters and prevents sun rays to strike directly inside work spaces, but leaves direct views totally open for who is inside the building. The inner skin gives the users a precise and localised control over natural ventilation, thanks to the different ways to open the windows. It also features a flexible positioning permitting variations on the floor plans, which leaves interesting residual spaces that are used for resting and gathering.

The facades, viewed from the outside, works as a mirror, or a gigantic photography of the urban surrounding as it stands today: the placement of the different types of concrete elements is defined by the silhouette of the surroundings (skyline) projected onto the facades. A mathematical algorithm distributes the elements along this silhouette.



By unique circumstance, this skyline also provides exactly and rigorously the bioclimatic standard suitable for this situation. The facades that are oriented to the South, that receive little direct sunlight, are more open, because in that direction are many high buildings. The north faces, that receive more sun, are more open, with the surroundings in that direction composed almost exclusively of small constructions.

These hollowed elements also have a strong link with the modernist identity of the city of Belo Horizonte, but in this case they are used in a more contemporary and parametric way.

The facades of 1st to 4th floors, in contrast, because they are much better protected from the sun by their elevation and orientation, and also because they are closer to the public, are treated in a very different and resolutely contemporary way, with glass an metal. This also provides more transparency between the street and the interior.

Ecology and education



Finally, the unrestricted access to the gardens for workers and the general public and the transformation of damaged areas into effectively reusable green spaces allows to personally experiment the different techniques used, like the double skin or the green roofs. This gives the project an important educative function, based on the personal experience of the users.

The building and its surroundings



Another main axis of this proposal is the way the building adjusts itself to the city. The new administrative centre is an organ that serves the city, and, because of this, cannot supplant it. The building must bow to it, be included into the city, so it offers to the populations benefits that are not only social and political, but also architectural and urban.

This way, the building does not get higher than any other, opens space for the central square, and pushes itself to one side of the terrain, peering only above Avenida Afonso Pena, to liberate the vision to the neighbouring historical heritage, bends its facade to maintain vision axes from Rua Saturnino de Brito, and stretches in the direction of the Praa do Peixe, creating a new visual mark for who is travelling toward the city centre, coming from the highways. All these movements are the result of the search for integration and magnification of the public space as a whole.

The structure



The general structure of the building, although simple and classical (a grid of concrete columns and an array of beams that can be of concrete or metallic, and concrete slabs), introduces an obvious difficulty, which is the passing of the columns through the existing building of the bus terminal. This difficulty, however, is mostly compensated by the fact that the new metro line below the terrain already forces the use of very deep foundations.

Because of that deepness, the area of influence of these foundations is a lot deeper than the foundations of the bus terminal, which are above the metro tunnel. The columns of the new building have therefore no structural influence on the existing building. Both systems cross each other, each one sitting on its own layer. There are in the world many examples of similar problems solved with success, such as the Hearst Building in New York or the Exchange Building in Vancouver.

The drilling of the roof of the bus terminal, to allow the columns to pass through, is a localised, minimal operation, easy to solve technically.

Because of its simplicity, the proposed structural system of this project also has much flexibility. Instead of the 3-columns grid, a 2-columns solution can be studied, and the spacing adapted to the existing foundations, to avoid interference.

Additional structural reinforcements are possible in different points of the project, for example to allow bigger cantilevers, like at the north extremity of the administrative building.

The bus terminal



The proposed project and the treatment it gives to the existing building of the bus terminal deviate from the classical and rigid attitudes usually taken when dealing with historical heritage buildings. Those are frequently considered sacred and untouchable, even if this causes them to loose all their life. This project favours a more dynamic integration that incorporates it to a system, and gives it a new life.

The building of the bus terminal becomes, in this proposal, integrated to a system formed by the administrative centre, by the large public areas, and by the square that takes the place of the old parking space. The architectural value of the bus terminal, as well as the other heritage buildings around, is gains visibility from the contrast with the other parts, and its impact in the city is raised because of the prominent position it keeps in this proposal.

The necessary physical intervention needed by this proposal, the drilling of some of the elements of the roof to permit the passage of the support columns of the administrative centre, is minimal. It has almost no visual impact and leaves intact the reading and understanding of the architectural system of the bus terminal.

Even with this contrasted juxtaposition, the new administrative building shows a special care for the existing building: it never invades it, it rather integrates it by touching it lightly. It is a translation in architectural language of the word respect.

Extension of the public sphere





One of the main focus points of this proposal is the broad public access to the premises. Even if most of the program is private, this projects tries to widely expand the offer of interesting and quality public space at this point of the city.

Apart from the existing access to the bus terminal, the general public also earns accesses to the main square, on the current parking lot, which provides further access to the rest of the project: the ground floor, which houses the reception and services to the citizen, and the "hanging gardens" formed by the green roofs above the inferior floors (1 to 4). Some specific functions of the building, like the auditorium, can also be accessed directly from the outside, when necessary, using the many stairs and escalators that cross the gardens.

The upper roof deck of the building provides a sky garden, a sightseeing point over the Lagoinha neighbourhood and the northern part of the city. It is also accessible by the public, via a dedicated panoramic elevator.

The footbridge that binds the administrative centre to the Praa do Peixe and the exhibitions space, crossing above the roof of the bus terminal, provides the unique experience to discover an architectural heritage building from an unnatural and impressive point of view.



This proposal also tries to create more links between the city inhabitants and the location of the project, with new pedestrian paths, inserted below the viaducts, connecting islands and blocks in a big network that spreads from the smaller squares and enlargements that already exist in the surroundings of the project.











Also check the blender model or the FreeCAD model if you want a closer look!

in categories  works  3d  blender  permalink:  57   posted on 06.06.2014 15:55
From Yorik

Images of an heliport project



Recent 3D images we've been doing. Project by Coltro Ferrari, for Allta.






in categories  works  3d  blender  permalink:  56   posted on 06.06.2014 15:52
From Yorik

Industrial facility images



These are images extracted from a video we have been doing recently, that we cannot share yet. All the modeling is done with blender, rendered with the internal engine on my new favorite renderfarm, Fox renderfarm. I was until now using terrain topology from google earth, since sketchup was able to download it. Now using the latest version of sketchup on wine that functionality doesn't work anymore. So I turned to another, much better solution: Satellite-generated heightmaps. I tried first with landsat imagery, that you can find a bit everywhere (on the IBGE website for Brazil, for example). But my brother showedme something much better: Landsat satellites have only a precision of 90x90m. NASA's new Aster satellite have a precision of 30x30m, and the whole dataset is available for download at http://earthexplorer.usgs.gov/ (datasets->elevations->aster). You need a bit of work to convert and make the heightmaps match the imagery, but once that is done, you have you r terrain topology quickly and accurately done.








in categories  works  3d  blender  permalink:  55   posted on 06.06.2014 15:37
From Yorik

Private house renderings


A couple of images from an animation we have been doing this year. Unfortunately we cannot share the final animation yet.






in categories  works  3d  blender  permalink:  360   posted on 30.10.2013 21:55
From Yorik

Office images

A couple of images for a project developed by Exode... Rendered with cycles.










in categories  blender  3d  works  permalink:  337   posted on 02.10.2013 22:45
From Yorik

Fillsete animation - stills


A couple of still images from the animation below...








in categories  blender  3d  animations  works  permalink:  336   posted on 02.10.2013 22:39
From Yorik

Fillsete animation


The latest animation we made, all modelled and rendered with blender. Project by Espao Projetos.



See still images here.

in categories  works  3d  blender  sketches  permalink:  316   posted on 06.09.2013 2:10
From Yorik

More hand + cycles images


A couple of new images, rendered with cycles with very basic volumes and materials, and finished by hand with the gimp. The project is by Adriana Furst.




in categories  blender  opensource  3d  gaming  permalink:  282   posted on 17.07.2013 21:08
From Yorik

Hiking day game


Work gave us a little break these last days, so I have been tinkering again with the blender game engine, and managed to get a finished game, my first game ever! It has been made with the Blender game engine, in 5 days (plus a couple of more days for testing, optimizing and bug-killing), so please excuse the poor finishes....

It is a first-person adventure game, set in a mountains environment. I will not reveal the plot, but it begins like this: You were hiking in the mountains, by a fair summer day, when suddenly...











The game is totally opensource and the files are available on github. There are also ready-to-play versions of the game:

Enjoy, and if you happen to try it please tell me what you thought, I am very new to game making and critics are highly welcome...

in categories  blender  3d  works  animations  permalink:  253   posted on 15.04.2013 22:33
From Yorik

Casa Lagoa do Banana


This is an animation we made for a project by Espao Projetos. See also still images and the storyboard. All was made with blender and rendered with the internal engine...


in categories  blender  3d  works  permalink:  252   posted on 15.04.2013 22:20
From Yorik

Images Lagoa da Banana


These are still images from an animation we did recently for a project by Espao Projetos

















Also check the storyboard here...

in categories  blender  3d  sketches  permalink:  251   posted on 15.04.2013 22:09
From Yorik

Storyboards always


I realized how important storyboard were when I saw David Revoy's amazing work on the Tears of Steel movie. Until then I hadn't realized this was something actually doable, draw the whole movie before doing the 3D. I discovered it is not only perfectly doable, but also incredibly useful.

This is the storyboard we did for a recent work. If you do animations, always do a storyboard before, no matter how good your drawing skills are. The time you'll save later and the understanding between you and your client will raise tremendously. It also serve you as a guide throughout the job, when you were able to build a scene that produces the corresponding image from the storyboard, you can mark it as done, and you have a clear view of your progress.

Also try to do bring most of the discussions at storyboard time, and you'll have very little to change to the scenes structure later on.

This is the complete storyboard:



And this is the content of our "final images" folder. Some sequences changed after the storyboard, but the general shape of the animation stayed the same.



See bigger images here.

in categories  3d  works  blender  animations  permalink:  214   posted on 18.02.2013 15:54
From Yorik

Loja Maresia


This is a short animation we recently did for a shop designed by Espao Projetos. All modeled and rendered with blender (internal renderer).



And a couple of still images extracted from it:








in categories  3d  works  blender  permalink:  213   posted on 18.02.2013 15:43
From Yorik

Boats animation


This is a short glimpse at an animation we did recently. Unfortunately I cannot reveal more because we are bound by one of those NDAs, but suffices to say it is about sea and boats, and I did a whole storyboard by hand before animating, which was a tremendously enlightening exercise, since, while it only cost us a small amount of time, it allowed us to gain very much control over the whole process, including the discussion with the client (everything is "decided" before the real work begins), and the animation itself. We never really thought much about film sequencing before (archviz walkthroughs being very "straightforward"), and this allowed us to really plan and think about scenes beforehand.

In short, if you work with animations, never do it without a storyboard...




in categories  works  3d  blender  permalink:  190   posted on 11.12.2012 16:04
From Yorik

Shopping mall images



A couple of images (blender internal renderer) of a shoppjng mall. Project by Renato Bianconi.








in categories  blender  sketches  works  3d  permalink:  186   posted on 05.12.2012 16:29
From Yorik

cycles + hand renders



More of those images made in gimp on top of a cycles render... Project by Adriana Furst. The last one is a garden design made 100% in gimp. Why use autocad anymore?






in categories  works  blender  sketches  3d  permalink:  139   posted on 01.08.2012 15:59
From Yorik

cycles + hand drawings


Two new images made with cycles (+ hand finish in gimp) for a project by Adriana Furst...




in categories  works  3d  sketches  permalink:  83   posted on 18.05.2012 16:19
From Yorik

Hand rendering, and cycles test


A hand rendering I did for a house by Adriana Furst. Below is also a little test with the cycles renderer. Doing exterior lighting with cycles is a bit tricky, but it can surely give amazing results, I need to try more...




in categories  works  detail  3d  projects  permalink:  28   posted on 09.03.2012 16:44
From Yorik

Factory design


A proposal for a factory we recently did with arch Mrio Francisco. The project is now on the rails and we're doing the execution documents. More to come...

















More detalis and execution drawings here.

in categories  3d  permalink:  19   posted on 29.01.2012 18:32
From Yorik

Gusteau's kitchen


This scene from Pixar's Ratatouille animation leaked on cgtalk the other day (several formats available, including blender), for your lighing experiments pleasure. This was done with blender internal renderer...


in categories  3d  works  permalink:  3   posted on 07.01.2012 17:31
From Yorik

House renderings



A couple of images for a house projected by our friend Daniela Walty...












in categories  works  projects  architecture  3d  permalink:  159   posted on 06.11.2011 19:13
From Yorik

Costa do Ip Parque Shopping




This is the first part of our project for an open-air shopping mall in the city of Marilia, in the interior of So Paulo state, Brazil. The localization of the project is outside of the central commercial area of the city, in a fast-growing residencial area. The clients, being designers themselves, approached us with an already very developed idea of what they needed and wanted, and cleaver views on the project development and viabilization.



Explaining the project is actually very simple, it has shops on the ground floor, with an "entrance" open court designed to host bars and restaurants that can stay open late, and an upper floor with has a big deck with restaurants, and offices which are not accessible to the public, so you must pass through a recepcion to access them. A centtral "circulation hub" connects everything with a ramp and a possible elevator.



We almost immediately settled on a dynamic, open solution, that tried to be the contrary of a classical shopping mall: instead of surrounding a circulation area with a box made of shops, we tried to make people surround the shops, allowing them to "occupy" the place. As a result, a very wide variety of "places" emerged from the project, each one with a different quality. You have small, intimate spaces, bigger open gardens, little corners between 2 courts, coffee-breaks in the middle of your shopping parcours, roof terraces, decks, bridges, etc. All made to be public or semi-public, all easy to be "owned" by the public.
Another quality that rose from the exploded configuration is the very dynamic character of the project and its many anchors to the surroundings. It has many entrances, many connections, and, although the spatial organization might seem cahotic, very fluid circulation paths.



The buildings themselves are very simple by intent. We are trying to keep the general budget as low and under control as possible, to be able to spend money on specific items, such as the metallic parts or the vegetation, and because we and the clients all have a same desire to prove that we can do quality spaces with a low budget. We also tried to make the project leave the smallest possible footprint on its environment.

The project also tries to be very flexible. The proportion of offices and shops is not fixed and will depend on the investors, so any section of offices can be converted into shops or vice-versa without any further project modification, and the shops and office can have about any size, all the closing elements being modular.

Architects: uncreated.net Client: Zeus ltda















See also:

in categories  works  3d  animations  permalink:  161   posted on 06.11.2011 19:10
From Yorik
o video do nosso projeto para o Costa do Ip Parque shopping.


in categories  works  3d  permalink:  160   posted on 06.11.2011 19:05
From Yorik
Algumas imagens do projeto acima...




























in categories  works  animations  3d  permalink:  152   posted on 12.10.2011 21:12
From Yorik

Existing shopping animation


This is another animation we did to show the first phase of an extension project. The main building exists, and was modelled from photos. All made, modeled, rendered, composited and edited in blender.


in categories  works  3d  animations  permalink:  151   posted on 27.09.2011 21:09
From Yorik

Hotel animation


This is the animation the previous images were taken from. Project by Coltro Ferrari Arquitetura. Enjoy!


in categories  works  3d  permalink:  150   posted on 27.09.2011 15:51
From Yorik

Hotel renderings


A couple of renders for a hotel project. 100% blender internal... The full animation is available here. Project by Coltro Ferrari Arquitetura.














in categories  3d  projects  permalink:  114   posted on 09.07.2011 16:32
From Yorik
A little preview of what we are working on at the moment...


in categories  projects  architecture  3d  works  permalink:  105   posted on 29.06.2011 15:14
From Yorik

51




This is a project we recently made with Sander and Angelica for the factory of cachaa 51, the largest and probably the most famous cachaa manufacturer worldwide. They are currently spread over several buildings in town and wanted a new building that would gather all administrative functions in one place, close to the main factory facilicy.

The main idea is to create a dialog with the existing reservoirs on the factory site. Those reservoirs contain the different ingredients used to make cachaa and other byproducts. They are a very important mark in the landscape, and have even become a touristic attraction in the city.

We also proposed a building that is symbolically strongly bound to the 51 brand. The number 51 appears everywhere in the project. The building is made of 6 blocks of 3 floors, connected by bridges inside a central atrium. The construction system is simple, the "cubes" can be made with a wide range of techniques, from steelframe to classical concrete structure, and the atrium has very small spans.

The central atrium connects everything in the building, and is the main space that visitors discover when they enter the facility. It has an interior garden, a "street bar", a museum, and all the bridges used to transit from a block to another. The functions inside the building are spread from the most public, right next to the entrance, to the most private, up the third floor.

On the terrain, behind the building, are also a new parking lot and a garden, and a pedestrian path that connects the administrative building to the factory.

























The .blend file is available here.

in categories  works  3d  permalink:  62   posted on 04.04.2011 23:36
From Yorik

Half-a-day work on a shopping mall

These images (project by HVC Arquitetura were made in half-a-day, on top of a sketchup model of the building. All the "sauce" was added directly in blender. I also tried some normal mapping on the google earth imagery, but it is a very weak paliative to the lack of real environment modeling...






in categories  3d  opensource  blender  permalink:  41   posted on 23.02.2011 2:34
From Yorik
The nodes setup used for the interior scenes of the video below. I took the idea of colouring with a ramp from a recent artwork video from overgrowth...



To compare with, here is how this image was before applying the composite:


in categories  works  animations  3d  permalink:  40   posted on 23.02.2011 2:31
From Yorik

One more shopping mall animation


We just finished this one, all made in blender. The interior lighting this time was made only with ambient occlusion. No lights at all, except a sunlight to show the sun rays through the windows. Then, this nodes setup was applied to enhance the colouring. The architecture project is by HVC Arquitetura. Enjoy!



Still images available below...

in categories  3d  works  permalink:  39   posted on 23.02.2011 2:21
From Yorik
And here are a couple of still images extracted from the above animation...
















in categories  works  3d  permalink:  32   posted on 16.02.2011 13:12
From Yorik

Floor plan renderings


A couple of rendered floor plans for an older project we've been doing images for... Usually those plans are rendered with an orthographic camera, but here the client asked specifically for the perspective effect, and we found it so nice that we applied it to the site view too...






in categories  works  blender  3d  permalink:  261   posted on 03.12.2010 2:58
From Yorik
Two renderings of a project by Luc Nelles in Belgium...




in categories  architecture  projects  3d  permalink:  188   posted on 18.11.2010 19:49
From Yorik

Interlagos project - our proposal

We recently made an animation for a project in Interlagos. The project was made together with other architects, and it turned out quite different than our first idea, but neverthless some of the concepts went through until the final form. Here goes our own proposal, with the first sketches and a model.

The main idea was to build something light but high. Light because it has to be on top of an existing structure and the anchor points must be spread where it can, sometimes on the existing elements sometimes not, and also because all the project needs to achieve is shading and rain protection, high because it must serve as a beacon, clearly indicating the circuit's entrance point to who comes by train, bus, car, foot or even helicopter, and also because we want to be able to see under it, from the seats and paddocks spread along the circuit.

The new structure itself is obviously still very sketchy in these images, but the main idea is to use the three staircases as big columns, making large arms on top of them, that support the main part of the weight. The rest spreads over thin columns, that fall where they can on the existing building.















And here goes a 3D model view. The file is a bit incomplete due to the changes of directions the project took later but it can still give you an idea:


Use left and right keyboard arrows to rotate. You need to install the burster plugin to view this

in categories  3d  works  animations  permalink:  187   posted on 18.11.2010 15:47
From Yorik

Interlagos animation

This is an animation we did recently for a project proposal made with HVC Arquitetura for the Interlagos formula 1 circuit in Brazil. Everything was made from scratch in Blender. Below I put a couple of intermediary images which are not all in the final version but that I found nice.



























The first proposal we made for this project can be found here.

in categories  works  3d  permalink:  162   posted on 14.10.2010 20:11
From Yorik

3D Images of the latest animation


Here are a couple of still images from our latest animation. These have the correct light setup that should have been used there...












in categories  works  3d  animations  permalink:  161   posted on 14.10.2010 19:59
From Yorik

Shopping mall animation



This is a new animation we just finished for a shopping mall in Brazil. The project is by HVC Arquitetura. 3 weeks work, I tried to better the editing a bit, but I really need to work more on the storyboard before beginning... The lighting is not so cool but the client made us change the whole setup the day before the rendering (I want the white really white, I'm sure you heard that already)... Renderflow has been a big help, it reduced our rendering time to 2 days, comparing to the each time larger amount of time respower needs nowadays it's a very big change. Enjoy!
Still images available here.

in categories  works  3d  permalink:  154   posted on 27.09.2010 14:21
From Yorik
2 images of a house designed by Claudia Bassichetto and others for the NGO India2Care of our friend Alexandre.




in categories  works  3d  permalink:  153   posted on 27.09.2010 14:16
From Yorik
A rendering of a house designed by our friends at Angelo & Zechetti...


in categories  works  3d  permalink:  129   posted on 26.08.2010 14:08
From Yorik

Multiuse complex renderings















Project by ArquiteturaMix.

in categories  works  3d  permalink:  108   posted on 20.07.2010 3:38
From Yorik
3 new renderings of a shopping mall






in categories  works  3d  opensource  blender  permalink:  89   posted on 18.06.2010 15:07
From Yorik

World cup stadiums in the blender game engine

This is a job we've recently made with Chico Ortiz for an exhibition currently running at the SESC Pompia in So Paulo, until 30th of June.

The idea was to show a couple of stadiums interactively, so you can see their shape and surroundings, then enter them and experiment how it feels to play football there... Mara and me made the modeling, while Chico made the game logic, python scripting, the menus and all the game system. Everything runs in the blender game engine, and is displayed in 2 consoles in the expo (on first floor, next to the spiral stair):











Here is a video of the in-game feel...

And last but not least, here are the files! Here are the 4 stadiums (74Mb zip file). In short we'll put the complete game files...

in categories  architecture  3d  works  permalink:  87   posted on 13.06.2010 16:06
From Yorik
Open Mall shopping project

Here are a couple of renderings of a project we recently made. This time, we not only made the 3D but the whole architecture project!





















In a next post I'll show the project composition phase and post the 3D file...

in categories  3d  works  permalink:  76   posted on 27.05.2010 3:38
From Yorik
a quick image we did for a school extension proposal:


in categories  works  3d  permalink:  57   posted on 23.04.2010 23:03
From Yorik
More images of a recent 3D work. Project by HVC arquitetura














in categories  works  3d  permalink:  47   posted on 06.04.2010 1:08
From Yorik
Renderings of a house in the nowhere. Project by Ferraz & Santa Cruz arquitetos










in categories  works  3d  permalink:  46   posted on 06.04.2010 1:04
From Yorik
Couple of quick renderings.






in categories  opensource  3d  blender  permalink:  23   posted on 03.02.2010 22:54
From Yorik

Switching to blender 2.5



The new blender version 2.50 is now in sufficient good shape to be fully customized, and to me that was a very important point. So I swapped my main work version to the new one. Of course, since several functions are still not there (and specially almost all the python scripts), it's good to keep a 2.49 version around for a couple of months.

I had a bit of trouble understanding how to change the default theme (You must go into the outliner, set it to display the user preferences, then navigate to the theme and replace the theme name "Blender" by another name, which will create a new - editable - theme.

Other small thing was the middle mouse button that rotates the view instead of panning. Same thing here, you must export the default keymap, then change its name and reimport it, in order to create an editable keymap. Then, swap the view2d.pan and view3d.rotate values.

I still cannot seem to export my new theme, but as soon as it works I'll post it around here...

in categories  works  3d  animations  permalink:  11   posted on 17.01.2010 23:00
From Yorik
Mountain office park animation

Our latest blender work. Enjoy! Project by HVC arquitetura


















in categories  works  3d  animations  permalink:  307   posted on 08.12.2009 24:05
From Yorik

Multi-events complex animation


This is one of our latest animation. Enjoy watching!




















in categories  opensource  3d  linux  permalink:  300   posted on 28.11.2009 1:45
From Yorik
Moonshake fluxbox theme



This is a new fluxbox theme I just made. In the archive, there is also the .blend file I made for the background. Download it from here: http://yorikvanhavre.deviantart.com/art/moonshake-fluxbox-theme-145162287

Enjoy!

in categories  3d  permalink:  281   posted on 15.11.2009 2:18
From Yorik
Another weekend divagation...


in categories  works  3d  animations  permalink:  279   posted on 07.11.2009 21:00
From Yorik
Golf Club animation

Here is an animation we just finished. I'm not very happy of the google earth intro, but alas...
As always, it's 100% blender. Enjoy!












in categories  works  3d  permalink:  275   posted on 03.11.2009 13:15
From Yorik
Renderings of a house project










in categories  works  3d  permalink:  185   posted on 18.08.2009 11:40
From Yorik
Photo-integrations...








in categories  works  3d  permalink:  149   posted on 15.07.2009 10:36
From Yorik
3D images of an open mall






in categories  works  3d  permalink:  146   posted on 08.07.2009 13:00
From Yorik
3D images for a police station project







project by Luc Nelles

in categories  works  3d  permalink:  104   posted on 14.05.2009 9:29
From Yorik
A couple of still images from the latest animation we did:










in categories  works  3d  permalink:  100   posted on 11.05.2009 18:10
From Yorik
Two quick renderings for a shopping mall




in categories  works  3d  permalink:  99   posted on 11.05.2009 18:04
From Yorik
A "real" virtual 3D environment we just made. The biggest image is 28mx5m! The largest rendering I've ever done...



in categories  works  3d  permalink:  42   posted on 07.03.2009 22:58
From Yorik
more recent 3D images






in categories  3d  permalink:  25   posted on 03.12.2008 15:30
From Yorik