# Hi yorik Hi yorik I am amateur interested in the history and the immitation of citadels and old castles built in stone and brick And as I want models with details cornices, bow, pilaster, ceiling, etc. I try to write a macro for freecad For this I find a program written in python to blender: Add_mesh_masonry.py written by Paul Spooner Can you help me to make it compatible with freecad especially with the architecture workshop of freecad Thank you in advance and here is the code: ## # # add_mesh_masonry.py (c) 2007 - 'til now; Paul Spooner (Dudecon) snipped (...) # # optimize for speed. Make it run faster? # Grout model... yeah. # consider removing wedge crit for small "c" and "cl" values # wrap around for openings on radial stonework? # auto-clip wall edge to SMALL for radial and domes. # unregister doesn't release all references. # repeat for opening doesn't distribute evenly when radialized - see wrap around # note above. # if opening width == indent*2 the edge blocks fail (row of blocks cross opening). # if openings overlap fills inverse with blocks. # Negative grout width creates a pair of phantom blocks, seperated by grout # width, inside the edges. # I was going to add an "inner/outer" toggle for steps and shelves but user can just rotate 180 :) # though you can't set shelf and steps on opposite sides of wall...