Hi Anthony,

Hi Anthony, There are several ways to do that in blender, but the most precise would be 1) make a mesh that is your "profile" to be extruded, 2) make a nurbs curve that will be your path (it is not necessarily curved, it can have straight segments), 3) extrude your mesh profile, and if necessary sudivide the extrusion into segments (either by hand with Ctrl+R or via a subsurf modifier) and 4) add a curve modifier to your mesh profile, indicating your curve as its path. You may need to put the origin point of the curve and the mesh at the same location for best results. Hope this helps, don't hesitate to ask if you need more! Cheers Yorik