YORIK’S COFFEE CORNER

Hi, this is my blog, and also a guestbook. I publish stuff I do from time to time. Be welcome and feel at home, have a coffee and don't hesitate to drop me a line or two. All languages are highly welcome, especially the most exotic ones (nederlands, bij voorbeeld...).

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Already 68 messages in this blog, showing only last 20. Click here to show the last 50 or here to show all, or browse by tag: linux, opensource, blender, freecad, 3d, works, animations, architecture, projects, detail, sketches, bede, photo, webdesign, wordpress, idsampa, inthepress, cooking, trilhas, orange, Architecture, or search the 2012, 2011, 2010, 2009, 2008, 2007 or 2006 archives.

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permalink:  270   posted on 11.05.2013 18:52
From Ulrich Brammer
Commenting post 1: Scale does not work as expected.
For example try to put in negative parameters. This should in case of -1.0 just mirror the part.
-1.0 in X does nothing.
-1.0 in Y changes x and y coordinates.
Negative numbers for scaling should be usable for the purpose of mirror tranformations in python scripting.
I tried at with freecad 0.13git1904

permalink:  269   posted on 10.05.2013 23:01
From Andres
Commenting post 97: Thank you very much for this post. Amazing review!

permalink:  268   posted on 06.05.2013 9:33
From Amena
I really enjoy your architectural work, especially the sketches. I was wondering if you could do a tutorial for that. I use a combo of hand sketches and photoshop and am not a fan of the final product.

Thanks!

permalink:  267   posted on 21.04.2013 23:38
From Saulo
Obrigado pela resposta, perguntei em inglês por conta do site ser todo em inglês.

Caramba, não imaginava que funcionaria tão bem! Quanto aos jogos, não vou jogar nada "mais real que a realidade", e considero os jogos que você citou bons parâmetros para o que eu costumo jogar. Recentemente instalei o Steam no Arch e comecei a rodar uns jogos. Os mais leves rodam tranquilamente na Intel HD Graphics, mas sinto falta de alguns jogos AAA, como Dragon Age, por exemplo.

Achar um touchpad decente é difícil mesmo. O do meu notebook não funciona bem nem no Windows com os drivers do fabricante. Já a wireless não seria problema, pois eu uso o kernel 3.8 diariamente (usar distro rolling dá nisso, já está na versão 3.8.7!).

Sempre bom ver alguém mostrando boas experiências com o GNU/Linux. Valeu mesmo pela ajuda! =D

permalink:  266   posted on 21.04.2013 17:33
From Yorik
Commenting post 265: Ola Saulo

Sim, todas as teclas Fn (mudar o volume do som, o brilho, ligar/desligar o touchpad, etc) funcionam, não precisei fazer nem instalar nada para isso, para a bateria francamente não posso te dizer porque uso ela muito raramente (quando o note ta aqui na mesa retiro a bateria para poupar). O touchpad me parece ótimo, suporta multi-touch sim (pelo menos o scroll com 2 dedos, não consegui fazer zoom ainda). Para jogos esté tudo perfeito, no momento estou jogando Serious Sam 3, Oil Rush, Mass Effect e BioShock, todos com todos os settings no máximo (ok vc vai dizer alguns são jogos um pouco antigos já) mas mesmo assim, jogar no linux nunca foi tão bom assim...

Para resumir, acho quo o note funciona 100% no linux. As únicas dificuldades que tem são:

1) o driver wireless, apesar deles dizer que está incluido a partir do kernel 3.8, aqui tive que compilar o driver mesmo com esse kernel. Bom, mas se você olhar no código do kernel, o driver está la sim, portanto acho que rapidamente isso vai ser resolvido (parece que funciona já no próximo ubuntu que vai sair agora - http://askubuntu.com/questions/271757/how-to-make-realtek-8723-recognize-the-network ). De qualquer modo funciona. Único pormenor, a tecla do note para ligar/desligar o wifi funciona, mas não ascende (normalmente ela ascende quando o wifi está ligado).

2) o chip optimus da nvidia ainda não está suportado pelo driver. Você tem que fazer isso manualmente instalando o bumblebee + primusrun. Mas francamente uma vez que está funcionando, é tão performante quanto o driver nativo, com a vantagem de VOCÊ controlar quando quer usar o nvidia, não quando o driver quer... Até a luzinha que indica quando o nvidia está ligado funciona!

Bom para resumir, estou apaixonado por esse notebook, realmente é muito bom. E a casca "genérica" dele é bem melhor do que pensava, tão boa como qualquer hp ou dell.

permalink:  265   posted on 21.04.2013 4:06
From Saulo
Commenting post 201: Hello there, I'm brazilian as well.
I've been eyeing those Avell laptops for a while, but I still was quite unsure since I haven't seen anyone using GNU/Linux on them. It's good to see it worked so well for you. If I may ask you some questions:
Did all the "Fn" keys work out-of-the-box?
How much time is it taking before the battery gets low?
Have you tried to play on Linux using this machine?
Is the touchpad good (build quality, buttons...)? Does it support multi-touch on Debian?

Thanks! =)

permalink:  264   posted on 19.04.2013 22:49
From Yorik
Commenting post 263: Yes, vimeo itself now also has a tool to choose from CC-licensed music. I suppose I'm just lazy to browse through them all until I find one that suits the video and me Thanks for the tip, though.

permalink:  263   posted on 19.04.2013 14:44
From Alexandre
Commenting post 258: "One of these days I should do some digging on copyright-free music to put on those vids" — Just use Jamendo

permalink:  262   posted on 18.04.2013 17:38
From Yorik
Commenting post 261: Yes of course... real mirror reflexions I use as little as possible (basically only on glass). And even so, you must make sure your mirror reflexions don't "see" very distant objects (remove them all from raytracing). You can cut down your render times drastically.

All the rest is made with HDR images (I use generic ones I find on the web) set as "reflexion" mapping. You must try several to find one that gives you the kind of reflexion you want...

permalink:  261   posted on 18.04.2013 17:34
From Derek
Yorik I was wondering to you save render time by setting the reflections on everything to use a reflection map? It seems to work well all though not exactly correct. Do you make a reflection map texture from rendering of the site or from photos? Great work though man...your stuff is what got me into Blender:P

permalink:  260   posted on 18.04.2013 16:11
From Yorik
Commenting post 259: Hi, thanks! The environment is based on google earth images, then I do a series of things such as: stitching the images, painting on top of it (the color of the water, for example, was rather ugly in GE), creating/extracting new maps for trees, grass, water and buildings, create specular and normal maps, then I use the trees maps to create particle systems for the vegetation, then I vectorize and extrude the buildings map to create some volume. Finally I added a couple of extra objects by hand (trees and houses) where the camera comes very close to the ground. Ah and finally, there is a horizon, a big circular ring with a horizon image mapped to it, which I make from photos.

permalink:  259   posted on 18.04.2013 8:28
From TynkaTopi
Commenting post 253: Nicely done video. I'm interested how did you make map environment ? Are they real objects (water, trees, buildings) or images ?

permalink:  258   posted on 16.04.2013 16:13
From Yorik
Commenting post 257: I know, the version that goes to the client goes with music, but I remove it to avoid copyright issues... One of these days I should do some digging on copyright-free music to put on those vids...

permalink:  257   posted on 16.04.2013 8:18
From baux
Commenting post 253: Videos are usually a bit more interesting with some music in the BG!

permalink:  256   posted on 15.04.2013 23:29
From Sergey
Commenting post 253: It's amazing!!!

permalink:  255   posted on 15.04.2013 22:57
From Yorik
Commenting post 254: We just did the animation, subcontracted by the architect. We do that quite often, most of the animations here are done that way...

permalink:  254   posted on 15.04.2013 22:47
From Alexandre
Commenting post 251: So you worked as subcontractor to create animation of a project? Or did you do other work too?

in categories  blender  3d  works  animations  permalink:  253   posted on 15.04.2013 22:33
From Yorik

Casa Lagoa do Banana


This is an animation we made for a project by Espaço Projetos. See also still images and the storyboard. All was made with blender and rendered with the internal engine...


in categories  blender  3d  works  permalink:  252   posted on 15.04.2013 22:20
From Yorik

Images Lagoa da Banana


These are still images from an animation we did recently for a project by Espaço Projetos

















Also check the storyboard here...

in categories  blender  3d  sketches  permalink:  251   posted on 15.04.2013 22:09
From Yorik

Storyboards always


I realized how important storyboard were when I saw David Revoy's amazing work on the Tears of Steel movie. Until then I hadn't realized this was something actually doable, draw the whole movie before doing the 3D. I discovered it is not only perfectly doable, but also incredibly useful.

This is the storyboard we did for a recent work. If you do animations, always do a storyboard before, no matter how good your drawing skills are. The time you'll save later and the understanding between you and your client will raise tremendously. It also serve you as a guide throughout the job, when you were able to build a scene that produces the corresponding image from the storyboard, you can mark it as done, and you have a clear view of your progress.

Also try to do bring most of the discussions at storyboard time, and you'll have very little to change to the scenes structure later on.

This is the complete storyboard:



And this is the content of our "final images" folder. Some sequences changed after the storyboard, but the general shape of the animation stayed the same.



See bigger images here.