Thanks for the hints....if you have time in the future, a little tutorial would be great. Using your description, I...

Commenting post 301: Thanks for the hints....if you have time in the future, a little tutorial would be great. Using your description, I made a little diagram to see if I understand: http://www.petesuen.com/arch/casting_shadows_diagram.pdf. I hope it's about accurate.

On a different note, I wanted to get your opinion on how Blender can fit in an architecture student's development process. Here at Berkeley in the option 3 M.Arch. program (for students without an architecture undergraduate degree), they push Rhino pretty hard. The process is usually going from 2D to 3D with Rhino (or straight into 3D with rhino), then making 2D drawings using make2d, and finally adjusting lineweights with Illustrator.

But I read your post on using Blender for quick and iterative architecture compositions, and that process seems useful but completely different from what we've been taught. What are the pros and cons? Can Blender be incorporated here effectively?

Thanks!