Hi Peter,

Hi Peter, Looking at your diagram I think you understood perfectly. About blender, really blender is my platform of choice, and I think it fits more than perfectly in an architecture composition process. Probably, the final opinion depends much on your own feeling about conception. I like blender because it is one of the few pieces of software who gives me such freedom, geometrically and graphically. I almost feel I'm using no software...

On the contrary, blender is not so good at keeping track of perfect, constant, ruled curved surfaces and stuff like that. Which is something I don't like and don't use (perfect, constant, rules curved surfaces ;) ). I imagine that for that kind of things apps like rhino are better.

Anyway, the key is probably to discover what fits you best, along with what you want to do with architecture. One thing is certain, it is much more important to invent and form your proper rules (and decide what software you use and how) than to follow a preestablished rule. Sum to that the fact that blender is opensource and won't cost you any fortune when you get out of school, there is matter for thinking.

Maybe the most delicate point when working with blender is when passing your 3D work to 2D... You'll need to experiment a bit to see how that can best be done, but it's possible. Probably about the same way, maybe passing through rhino?

Anyway, feel free to come back if you have any issue with that, or use my email adress if you prefer: yorik (at) uncreated (dot) net