Categories:
-
3d 96 articles
-
animations 16 articles
-
architecture 47 articles
-
blender 98 articles
-
bédé 19 articles
-
techdrawing 24 articles
-
freecad 174 articles
-
gaming 1 articles
-
idsampa 8 articles
-
inthepress 8 articles
-
linux 57 articles
-
music 1 articles
-
nativeifc 15 articles
-
opensource 252 articles
-
orange 4 articles
-
photo 16 articles
-
projects 35 articles
-
receitas 176 articles
-
saopaulo 18 articles
-
sketches 162 articles
-
talks 25 articles
-
techdrawing 24 articles
-
textes 7 articles
-
trilhas 3 articles
-
urbanoids 1 articles
-
video 47 articles
-
webdesign 7 articles
-
works 151 articles
Archives:
Boats animation
This is a short glimpse at an animation we did recently. Unfortunately I cannot reveal more because we are bound by one of those NDAs, but suffices to say it is about sea and boats, and I did a whole storyboard by hand before animating, which was a tremendously enlightening exercise, since, while it only cost us a small amount of time, it allowed us to gain very much control over the whole process, including the discussion with the client (everything is "decided" before the real work begins), and the animation itself. We never really thought much about film sequencing before (archviz walkthroughs being very "straightforward"), and this allowed us to really plan and think about scenes beforehand.
In short, if you work with animations, never do it without a storyboard...
The first three points sound good, especially if we could achieve python 3 in this release.
The first three points sound good, especially if we could achieve python 3 in this release.