Yes of course... real mirror reflexions I use as little as possible (basically only on glass). And even so, you...

Commenting post 261: Yes of course... real mirror reflexions I use as little as possible (basically only on glass). And even so, you must make sure your mirror reflexions don't "see" very distant objects (remove them all from raytracing). You can cut down your render times drastically.

All the rest is made with HDR images (I use generic ones I find on the web) set as "reflexion" mapping. You must try several to find one that gives you the kind of reflexion you want...