Categories:
-
3d 96 articles
-
animations 16 articles
-
architecture 47 articles
-
blender 98 articles
-
bédé 19 articles
-
techdrawing 24 articles
-
freecad 190 articles
-
gaming 1 articles
-
idsampa 8 articles
-
inthepress 8 articles
-
linux 57 articles
-
music 1 articles
-
nativeifc 31 articles
-
opensource 267 articles
-
orange 4 articles
-
photo 16 articles
-
projects 35 articles
-
receitas 176 articles
-
saopaulo 18 articles
-
sketches 163 articles
-
talks 25 articles
-
techdrawing 24 articles
-
textes 7 articles
-
trilhas 3 articles
-
urbanoids 1 articles
-
video 47 articles
-
webdesign 7 articles
-
works 151 articles
Archives:
-
2007 22 articles
-
2008 32 articles
-
2009 66 articles
-
2010 74 articles
-
2011 74 articles
-
2012 47 articles
-
2013 31 articles
-
2014 38 articles
-
2015 28 articles
-
2016 36 articles
-
2017 41 articles
-
2018 46 articles
-
2019 59 articles
-
2020 18 articles
-
2021 20 articles
-
2022 7 articles
-
2023 25 articles
-
2024 15 articles
Hi Gudeta,
Hi Gudeta, Yes, Blender is not a CAD program, and is also not primarily made for drawing architecture. This means you can use it to draw very accurate buildings, but you cannot do that the same way as you draw in other programs. You have not many 2D tools, for example. If you want to draw a rectangle, you must use a plane. if you want to draw a curved wall, you should use the mesh circle and not the bezier tool. You will have a "faceted" circle, but that's how blender works. But you can lower the "facet" size (more subdivisions), so you won't see the facets anymore. Have a look at the tutorials on the http://wiki.blender.org page, you'll see quite quickly how things work and what is available to you. I think all you need is spend some time with blender to get used to its particular way of doing things. But don't hesitate to ask me if you have specific questions! Cheers