Categories:
-
3d 96 articles
-
animations 16 articles
-
architecture 47 articles
-
blender 98 articles
-
bédé 19 articles
-
techdrawing 24 articles
-
freecad 189 articles
-
gaming 1 articles
-
idsampa 8 articles
-
inthepress 8 articles
-
linux 57 articles
-
music 1 articles
-
nativeifc 30 articles
-
opensource 266 articles
-
orange 4 articles
-
photo 16 articles
-
projects 35 articles
-
receitas 176 articles
-
saopaulo 18 articles
-
sketches 163 articles
-
talks 25 articles
-
techdrawing 24 articles
-
textes 7 articles
-
trilhas 3 articles
-
urbanoids 1 articles
-
video 47 articles
-
webdesign 7 articles
-
works 151 articles
Archives:
-
2007 22 articles
-
2008 32 articles
-
2009 66 articles
-
2010 74 articles
-
2011 74 articles
-
2012 47 articles
-
2013 31 articles
-
2014 38 articles
-
2015 28 articles
-
2016 36 articles
-
2017 41 articles
-
2018 46 articles
-
2019 59 articles
-
2020 18 articles
-
2021 20 articles
-
2022 7 articles
-
2023 25 articles
-
2024 14 articles
Hi,
Commenting post 282: Hi,
This is certainly possible, as long as all your geometry is based on math formulas (FreeCAD is not too good with purely organic shapes). You might need to develop some tools yourself, as not many people work with clothoids at the moment But it's nothing hard if you are ready to learn a bit of python scripting.
As for collision control, there is nothing ready for that in FreeCAD at the moment, but it also doesn't seem too hard to achieve, specially for static models. There are a lot of very easy tests you can perform between objects already (check if their bounding boxes intersect, for example), which would leave you with a much smaller subset of objects to check for "real" (at geometry level) collision. And there are probably several open-source libraries out there that could do the job, that could easily be plugged in FreeCAD.